(Base Class) Disciples of Morana
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(Base Class) Disciples of Morana
Humans, Ascended, Special Summizer Types or Riser only!
Can only wear light armor
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Generic Tier 1 Skills:
Crippling Shot: Movement Skills and Movement costs 5% more stamina
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Crippling Shot: Movement Skills and Movement costs 5% more stamina
Dual wield Disciples of Morana
Dual wield
Rage: Each hit gives you one stack of rage. At 15 stacks, you gain 50% bonuses with passives. At 30, passive effects are doubled. Max rage is 30 stacks. Rage is used for skills.
Tier 1 Passives
(With stacking passives, you need to be hit before your turn begins again to keep them. )
Pain is Power: .1 multiplier, 5 stacks max. (Example: You do 50 damage. You do 50 x 1.5 = 75. You do 100 Damage.. 100 x 1.5 = 150... etc.)
Keep hitting!: .05 damage reduction every time you are hit. Max of 5 stacks. (Example. You take 100 damage, you have all five stacks. 100 x 0.75 = 75.... You take 100 damage at 1 stack. 100 x 0.95 = 95.. etc) No bonus gain from Fury.
Glory: Recover 5% of your cumulative HP. Gain 5% more after losing a Life point, capping at 25%.
Bleeding out!: 50% chance to cause a stack of bleeding per attack.
Tier 1 Actives
Grappling Specialization: Shoot a grappling hook at the enemy. If successful, the enemy is pulled to you. You may use this on Terrain to travel as well. Super rolls will knock the enemy down when pulled.
Swift Strikes: Three dual wield style normal attacks (6 hits). This does not generate rage.. 10 Stacks, 1T CD.
Moar health!: Gain 150 HP Buffer Shield (Can not be pierced, it's a Buffer HP). Does not proc passive. 5 Stacks of Rage. 1T CD
Counter: Caster Interrupt Move, or counter attack the enemy. Must beat their roll. 5 stacks of Rage
Raging fury!: 20 Stacks of rage gives 100% stamina. 3T CD
Out of Battle: Out of battle (But still can be in combat) rage is consumed healing 2% of max HP (Not cumulative) per stack of rage.
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Two-handed Disciples of Morana
Can only wear light armor
_____________________________________________________________________
Generic Tier 1 Skills:
Crippling Shot: Movement Skills and Movement costs 5% more stamina
___________________________________________________________________
Crippling Shot: Movement Skills and Movement costs 5% more stamina
Dual wield Disciples of Morana
Dual wield
Rage: Each hit gives you one stack of rage. At 15 stacks, you gain 50% bonuses with passives. At 30, passive effects are doubled. Max rage is 30 stacks. Rage is used for skills.
Tier 1 Passives
(With stacking passives, you need to be hit before your turn begins again to keep them. )
Pain is Power: .1 multiplier, 5 stacks max. (Example: You do 50 damage. You do 50 x 1.5 = 75. You do 100 Damage.. 100 x 1.5 = 150... etc.)
Keep hitting!: .05 damage reduction every time you are hit. Max of 5 stacks. (Example. You take 100 damage, you have all five stacks. 100 x 0.75 = 75.... You take 100 damage at 1 stack. 100 x 0.95 = 95.. etc) No bonus gain from Fury.
Glory: Recover 5% of your cumulative HP. Gain 5% more after losing a Life point, capping at 25%.
Bleeding out!: 50% chance to cause a stack of bleeding per attack.
Tier 1 Actives
Grappling Specialization: Shoot a grappling hook at the enemy. If successful, the enemy is pulled to you. You may use this on Terrain to travel as well. Super rolls will knock the enemy down when pulled.
Swift Strikes: Three dual wield style normal attacks (6 hits). This does not generate rage.. 10 Stacks, 1T CD.
Moar health!: Gain 150 HP Buffer Shield (Can not be pierced, it's a Buffer HP). Does not proc passive. 5 Stacks of Rage. 1T CD
Counter: Caster Interrupt Move, or counter attack the enemy. Must beat their roll. 5 stacks of Rage
Raging fury!: 20 Stacks of rage gives 100% stamina. 3T CD
Out of Battle: Out of battle (But still can be in combat) rage is consumed healing 2% of max HP (Not cumulative) per stack of rage.
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Two-handed Disciples of Morana
Doug- Rp'er
- Posts : 76
Join date : 2011-09-22
Age : 31
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