Type 1 super soldier "Humanoid Feline Or Canine"
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Type 1 super soldier "Humanoid Feline Or Canine"
Canine
Hp:2000
Str:10
Spd:25
Def:20
Stam:200/regens 100
LP:3
(Passive)Blood Hound:can tack a injured target as long as its in the same town as you and can smell a target 10 blocks away . This race can move 4 blocks free movement.
Bite: Str+all.p + poison for 2T for the damage you dealt:5 stam cost.*melee range*
Dig:how fast you dig = per 5 spd you have 5 spd = 1 block.
Enhanced Parry:can parry t2 speeds and below 20 stam cost.
(Passive)Type 1 bio weapon:you take 50% less damage from bleeds and poisons.
(Active)Cunning:use your cunning to get out of a dire situation giving your next two evasions a +1 to rolls 2T CD.
(Passive)Assassins Regalia:allows the use of assassins armor.
Feline
Hp:1000
Str:10
Spd:25
Def:20
Stam:150/regens 150
LP:4
(Passive)Assassin:can see through walls 5 blocks away this includes buildings you have to be standing still to use this you can also move 5 blocks for free instead of the normal 3.
Claws:Spd+all.p + poison equal to damage dealt for 2T:10 stam swing cost this is the cost of the dual wield attack if you just attack with one claw its 5 stam cost.
Pounce:movement x 2 = range + lands on them dealing your spd + their def as all.p damage 30 stam cost + knocks them down.1T CD
Enhanced Dodge:ables to dodge tier 2 speeds for 20 stam.
(Passive)Type 1 bio weapon:you take 50% less damage from bleeds and poisons.
(Passive)Advanced Reflexes:allows advanced evasion abilities to have 1T less CD.
(Passive)Assassins Regalia:allows the use of assassins armor.
Hp:2000
Str:10
Spd:25
Def:20
Stam:200/regens 100
LP:3
(Passive)Blood Hound:can tack a injured target as long as its in the same town as you and can smell a target 10 blocks away . This race can move 4 blocks free movement.
Bite: Str+all.p + poison for 2T for the damage you dealt:5 stam cost.*melee range*
Dig:how fast you dig = per 5 spd you have 5 spd = 1 block.
Enhanced Parry:can parry t2 speeds and below 20 stam cost.
(Passive)Type 1 bio weapon:you take 50% less damage from bleeds and poisons.
(Active)Cunning:use your cunning to get out of a dire situation giving your next two evasions a +1 to rolls 2T CD.
(Passive)Assassins Regalia:allows the use of assassins armor.
Feline
Hp:1000
Str:10
Spd:25
Def:20
Stam:150/regens 150
LP:4
(Passive)Assassin:can see through walls 5 blocks away this includes buildings you have to be standing still to use this you can also move 5 blocks for free instead of the normal 3.
Claws:Spd+all.p + poison equal to damage dealt for 2T:10 stam swing cost this is the cost of the dual wield attack if you just attack with one claw its 5 stam cost.
Pounce:movement x 2 = range + lands on them dealing your spd + their def as all.p damage 30 stam cost + knocks them down.1T CD
Enhanced Dodge:ables to dodge tier 2 speeds for 20 stam.
(Passive)Type 1 bio weapon:you take 50% less damage from bleeds and poisons.
(Passive)Advanced Reflexes:allows advanced evasion abilities to have 1T less CD.
(Passive)Assassins Regalia:allows the use of assassins armor.
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