Techno Summon Armor
Page 1 of 1
Techno Summon Armor
Resource - SP
Starting SP - 2
SP Regen - 1
Armor Class: Medium
Passive: Each summon equipped to the user provides armor = Str. Costs 5 additional Stamina to dodge per summon equipped. When armor, summons do not receive free attacks, and armor based attacks cost the user's stamina. If an armor attack is used, summon cannot be unequipped that turn. When armor is depleted, summon is destroyed. Armors cannot overlap same area. Left/Right is allowed unless an armor needs Both for equipped use.
Passive: Duality - Each summon has abilities unique to Summon or Armor/Weapon form.
Passive: Combination - Each summon has a counterpart able to link with it.
Class Abilities
Passive: SP UP : Increase Starting SP by 1. Every other turn, regen an additional point of SP.
Detonate - Use to detonate a summon for it's Current HP as all physical damage.. Can only be used once per turn. Destroys summon.
Arachnid
HP: Half of User's.
STR: Half of User's.
SPD: Half of User's.
DEF: Half of Summoner DEF
LP:0
Basic Attack - Attack Range - 7 squares. Has 3 free attacks per turn. Deals STR as DEF. P. damage.
Armor Skills
Spider Wire - Fires a high density cable up to 6 squares away. If it hits an obstacle, will pull the user to the obstacle. If fired at an enemy or ally, will pull the target towards the user.
25 Stamina.
Quartet Cannon - Fires a quartet of lasers across 10 blocks. Damage = User's STR x 4 as Def. P. damage. Costs 40 stamina. Can only be used once per turn.
Takes up a Shoulder Slot. Summon Limit - 3. SP Cost: 1 each.
Hawk
HP: Half of User's.
STR: Same as User's.
SPD: User's x 2
DEF: Half of Summoner DEF
LP:0
Permanent Flight. Has 2 Dodges per turn.
Basic Attack - Attack Range 5. Has 3 Free attacks per turn. Deals SPD as Def. P. damage.
Armor Skills
Hover - User may hover in the air above the square they originally stood in. The user may not move while hovering or use this skill in the same turn they moved, unless a skill was used for movement. Gains all combat benefits that Flight gives. After landing, this skill goes on a 2T cooldown. Hawk may not be unequipped while this skill is on CD.
Takes up Back Slot. Summon Limit - 2. SP Cost: 2 each.
Centipede
HP: User's HP x 2.
STR: Same as User's.
SPD: Same as User's.
DEF: Same as User's.
LP:0
Basic Attack - Melee Range. Has 3 free attacks. Inflicts STR + SPD as All P. damage.
Armor Skills
Passive - Tough Body - This summon gives provides twice the armor bonus as standard summons.
Salvo - The user may target up to two 3x3 areas within a six square distance of them, and fires a barrage of missiles into bother areas. Each area hit takes damage equal to the User's STR x 3 as Physical damage and SPD as fire damage. Costs 35 Stamina.
Takes up Back Slot. Summon Limit - 2. SP Cost: 3 each.
Jackal
HP: Same as User's.
STR: Same as User's.
SPD: User's x 2
DEF: Half of Summoner DEF
LP:0
Has two free dodges per turn.
Basic Attack - Melee Range. Has three free attacks per turn. STR + SPD is inflicted as All P. damage.
Armor Skills
Passive - Hunter - Gain 1 bonus free movement when moving towards an enemy.
Ravage - Close the gap between you and a target by moving up to three steps and delivering a powerful roundhouse kick in the blink of an eye. Inflicts user's SPD x 5 as all Physical damage. Defense Piercing. 30 Stamina. Can only be used once per turn.
Takes up a Leg Slot. Summon Limit - 1. SP Cost - 3.
Turtle
HP: User's HP x 2
STR: User's x 2
SPD: Half of User's.
DEF: User's Defense x 3
LP:0
Gains - 1 free movement.
Basic Attack - Melee Range. Has one free attack. Inflicts STR x 2 as All P.
Armor Skills
Passive - Hard Shell - Gain one free block per turn.
Passive - Tough Body - This summon gives provides twice the armor bonus as standard summons.
Takes up an Off-Hand Slot. Summon Limit 2. SP Cost 5.
Snake
HP: Same as User's.
STR: Same as User's.
SPD: User's x 3
DEF: Same as User's.
LP:0
Has + 1 to dodge. Has two free dodges per turn.
Basic Attack - 7 Square Range. Has two free attacks per turn. Inclifts SPD x 2 as All. P. damage.
Armor Skills
Passive - Poison Strike - Can be loaded with a poison and apply the poison to the user's basic attacks.
Takes up an Arm slot. Summon Limit - 2. SP Cost - 5.
Owl
HP: Same as User's.
STR: User's x 2
SPD: User's x 2
DEF: Same as user's.
LP:0
Flight. Immune to blind.
Basic Attacks - Melee Range - Has three free attacks per turn. Inflicts STR + SPD as Def. P. damage.
Armor Skills
Passive - Night Vision - Immune to blinds. Gain +1 to hit in dark areas.
Takes up Head Slot. Summon Limit - 2. SP Cost - 4.
Peacock
HP: User's HP x 2
STR: User's x 2
SPD: Same as user's.
DEF: User's Defense
LP:0
Feathers - 5. Regen 1 per turn.
Basic Attacks - 8 Square Range. Has one free attack per feather. Inflicts STR + Spd as Armor P. damage. Can consume a feather to perform an attack and change the attack to All P. Can not consume feathers if it would exceed basic attacks.
Armor Skills
Beam Shower - Inflicts STR x 5 as Def. + Armor P. damage. 3T Cooldown. Peacock cannot be unequipped while on CD.
Takes up Both Shoulder Slots. Summon Limit 1. SP Cost - 6.
Crow
HP: Half of User's.
STR: Half of User's.
SPD: Half of User's.
DEF: 0
LP:0
Flight. Has three free dodges per turn.
Basic Attacks - Cannot attack.
Allies in adjacent tiles gain two additional attacks per turn.
Armor Skills
Passive - Vigor - Armor skills may be used for free.
Revived - All other Armor skills have their cooldowns reset. 10T Cooldown. 70% Stamina Cost.
Takes up a Chest Slot. Summon Limit 1. SP Cost - 10
Angel
HP: User's Hp x 2
STR: Same as User's
SPD: Same as user's
DEF: User's Defense x 2
LP:0
Flight. Can attack allies. Attacking allies heals rather than damages.
Basic Attack - Ranged 8 Squares. Hits for STR + SPD as Holy damage.
Armor Skills
Seraph's Embrace - All allies within a 3 square range in any direction are healed for STR + SPD every phase. Armor is restored while this is active. The user may not activate this skill the same turn they attacked. The turn this skill is toggled off must be skipped. This skill may be kept going, but the user is not allowed to take any actions during this time. 8T Cooldown from the point when toggled off.
Holy Lance - Forming a javelin of holy energy in the hand, it's thrown and pierces all enemies and objects for 10 squares, dealing Weapon Damage x 3 as holy damage. This skill may also be detonated on contact with a source to inflict damage to adjacent enemies. If done so, the primary target is hit for 50% damage the second time.
Costs 45 Stamina. 3T Cooldown.
Takes up a Chest Slot. Summon Limit - 1. SP Cost - 10.
GothBoku- Rp'er
- Posts : 53
Join date : 2013-10-16
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|